Gamification and artificial intelligence during COVID-19 case studies in health and education

"The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamificatio...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Bueno Muñoz, Carmen (VerfasserIn)
Weitere Verfasser: Murillo Zamorano, Luis R. (VerfasserIn), López Sánchez, José Ángel (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Berlin, Bern, Bruxelles, New York, Oxford, Warszawa, Wien Peter Lang 2022
Schlagworte:
Online Zugang:Inhaltsverzeichnis
Inhaltstext
Unbekannt
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:"The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined"--
Beschreibung:Literaturverzeichnis: Seite 95-129
Beschreibung:129 Seiten
ISBN:9783631869871
978-3-631-86987-1