Comparing the Accuracy and Precision of Eye Tracking Devices in Different Monitoring Environments

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:HCI International (23. : 2021 : Online) HCI International 2021 - posters ; Part 2
1. Verfasser: Nazareth, Roland (VerfasserIn)
Weitere Verfasser: Kim, Jung Hyup (VerfasserIn)
Pages:2021 -
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applications 2021 Liechti, Simon
Phone-Pointing Remote App: Using Smartphones as Pointers in Gesture-Based IoT Remote Controls 2021 Kirsh, Ilan
Improvement of Algorithm in Real-Time Brain-Computer Interface 2021 Tanaka, Shingo
A Comparative Analysis of Attention to Facial Recognition Payment Between China and South Korea: A News Analysis Using Latent Dirichlet Allocation 2021 Che, ShaoPeng
Compilation and Analysis of Requirements for the Design of an Explosive Ordnance Disposal Robot Prototype Applied in UDEX-Arequipa 2021 Mamani, Joseph Guevara
Comparing the Accuracy and Precision of Eye Tracking Devices in Different Monitoring Environments 2021 Nazareth, Roland
Co-immersive-Creation: A Hybrid Approach for Using Virtual Reality and Telepresence Systems in Co-design Research 2021 Chen, M. F. Yang
Smooth Operator: A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms 2021 Bruyne, Jonas De
A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices 2021 Passos, Daniel Eger
Virtual Reality for Industrial Heritage: The Thermal Power Plant of Aramon 2021 Rodriguez, Nancy
Portable Virtual Reality-Based Mirror Visual Feedback System for Home Rehabilitation 2021 Rey, Beatriz
VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions 2021 Vidal, Eric Cesar E. Jr.
Virtual Equipment System: Expansion to Address Alternate Contexts 2021 Yao, Powen
Mixed Reality Application and Interaction of Chinese Traditional Furniture in the Digital Scene Construction from Chinese Ancient Paintings 2021 Yu, Dehua
VR-DesignSpace: A Creativity Support Environment Integrating Virtual Reality Technology into Collaborative Data-Informed Evaluation of Design Alternatives 2021 Zarei, Maryam
Virtual Control Interface: A System for Exploring AR and IoT Multimodal Interactions Within a Simulated Virtual Environment 2021 Xu, Zezhen
Privacy Concerns in Chatbot Interactions: When to Trust and When to Worry 2021 Saglam, Rahime Belen
Security Rules Identification and Validation: The Role of Explainable Clustering and Information Visualisation 2021 Mazzola, Luca
Rheumatism Information Extraction from Electronic Medical Records Using Deep Learning Approach 2021 Liu, Ning
Touch: Interactive Exhibition Using the Biometric Information of the Audience 2021 Ha, Jooyoung
Alle Artikel auflisten