Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
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2021 |
Mora, Antonio M. |
Towards a New Chemistry Learning Platform with Virtual Reality and Haptics
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2021 |
Demirel, Doga |
Driving Success: Virtual Team Building Through Telepresence Robots
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2021 |
Keller, Lisa |
Heritage Augmented Reality Applications for Enhanced User Experience: A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain
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2021 |
Navarro, Isidro |
“Let There Be Light”: Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity
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2021 |
Gu, Zhuolin |
A Video Game-Like Approach to Supporting Novices in Learning Programming
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2021 |
Sakakibara, Ami |
University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents
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2021 |
Abbas, Noorhan |
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges
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2021 |
Tsivitanidou, Olia |
Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities
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2021 |
Vukovac, Dijana Plantak |
Evaluation Design for Learning with Mixed Reality in Mining Education Based on a Literature Review
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2021 |
Thurner, Stefan |
Acceptance of Social and Telepresence Robot Assistance in German Households
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2021 |
Winterstein, Karin |
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application
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2021 |
Kouzi, Malek El |
Educational Video Game Design for Teaching and Leaming Musical Harmony
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2021 |
Medel, Daniela |
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game
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2021 |
Logothetis, Ilias |
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners’ Emotions and Gaming Features
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2021 |
Tzafilkou, Katerina |
An Overview of the Use of Chatbots in Medical and Healthcare Education
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2021 |
Frangoudes, Fotos |
‘Are You OK?’ Students’ Trust in a Chatbot Providing Support Opportunities
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2021 |
Pesonen, Joonas A. |
Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students’ Interaction
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2021 |
Brezolin, Carmen Scorsatto |
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
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2021 |
Tahir, Rabail |
Tangible Solutions for Leaming Basic Math Skills: Exploring Concepts of Emotions and Enaction
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2021 |
Gonçalves, Julio Alberto Vansan |