LinkLearn: Blockchain Technology as a Learning Tool
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2021 |
Jordaan, Dawid Benjamin |
Open Source Online Conference System for Industry Experts Participation in Education
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2021 |
Robu, Dan |
Development of a Classroom Response System: A Web-Based Approach Used in SEPT
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2021 |
Centea, Dan |
Work-in-Progress: Development of a Framework for Incorporating Usability Aspects with Digital Didactical Design for Mobile/Tablet Based Learning in Pre-primary Education
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2021 |
Samarakoon, Uthpala |
Critical Categorization of Android and IOS Applications Available for STEAM Education in Early Childhood
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2021 |
Bratitsis, Tharrenos |
Level of Digital Literacies Among Austrian College Students Assessed with an Online Survey
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2021 |
Kloss-Brandstätter, Anita |
Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students’ Queries at UNISA
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2021 |
Chaka, Chaka |
Concept of Digital Competences in Service Training Systems
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2021 |
Bronin, Sergiy |
Evaluating a Coaching MOOC Course to Support Dual Career of Athletes
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2021 |
Tsiatsos, Thrasyvoulos |
Three IoT Wearables in Six European Cities! Reality and Perception
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2021 |
Ibrahim, Rasha |
Wearable E-Textile as a Narrative Mediator for Enhancing Empathy in Moral Development
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2021 |
Palaigeorgiou, George |
Cryptographic Systems and Threats in e-Commerce
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2021 |
Guerrero, Javier Sánchez |
Students’ Experiences of Learning Mathematics Through Games Design
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2021 |
Gallear, Wayne |
ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD
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2021 |
Giannaraki, Marina |
Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course
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2021 |
Apostolou, Konstantinos |
Gamifying Early Foreign Language Learning
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2021 |
Korosidou, Eleni |
A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses
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2021 |
A, Hector F. Gomez |
Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale
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2021 |
Khaleghi, Ali |
Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia
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2021 |
Behnamghader, Mahsa |
Touch Gesture Performance of Kindergarten Children in E-learning Applications: A Case Study in Sri Lanka
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2021 |
Samarakoon, Uthpala |