Measuring Knowledge Gains in an SMS m-Learning Intervention: The Case of ChildConnect South Africa
|
2021 |
Roberts, Nicky |
Predictive Modeling Concerning Mobile Learning Advance
|
2021 |
Ivanova, Malinka |
Users’ and Experts’ Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth
|
2021 |
Stylianidis, Panagiotis |
Museum Exhibits that Interact with Pupils’ Mobile Devices. The Case of Hellenic Maritime Museum
|
2021 |
Rammos, Dimitris |
Emerging Technologies and Augmented Reality in the Development of Learning and Human Potential
|
2021 |
Nela, Barba Tellez María |
Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning
|
2021 |
Colom, Anne-Gaelle |
Enhancing Second Language Listening Skills Through Smartphones: A Case Study
|
2021 |
Mallampalli, Mallikarjuna Sastry |
How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working Together
|
2021 |
Varda, Christiana |
Means of Cyber Security Aspects Studying in Maritime Specialists Education
|
2021 |
Shapo, Vladlen |
A Comparative Examination of AR and Video in Delivering Assembly Instructions
|
2021 |
Petrone, Kaija |
Mulsemedia Data Representation Based on Multi-image Concept
|
2021 |
Sulema, Yevgeniya |
A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study
|
2021 |
Lameras, Petros |
The esign and Development of a Game-Based Approach to Entrepreneurship Education
|
2021 |
Dunwell, lan |
Work in Progress: The Impact of the Project OnBoardMed on Development of Study Courses in Maritime Emergency Management
|
2021 |
Barbare, Inese |
Soupa and Integration of Ontologies Verl for Conceptualizing Contexts in Video Surveillance and Übiquitous Computing
|
2021 |
T, Susana Arias |
Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia
|
2021 |
Hosseinnia, Fateme |
Linear Programming Model Applied to the Optimization of Nutritional Diets for Athletes
|
2021 |
Mocha-Bonilla, Julio A. |
Educational Robotics for Creating “Tangible Simulations”: A Mixed Reality Space for Learning the Day/Night Cycle
|
2021 |
Xefteris, Stefanos |
TimeTracker App: Facilitating Migrants’ Engagement in Their Second Language Learning
|
2021 |
Viberg, Olga |
“School — University —- Industry” Cooperation
|
2021 |
Ursutiu, Doru |