Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism
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2021 |
Gaudi, Geoffrey |
Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the Use of m-Learning .......
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2021 |
Bringas, Jesús Andrés Sandoval |
Promoting Authentic Student Assessment for STEM Project-Based Learning Activities
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2021 |
Vrioni, Andri |
Assessing Early Grade Mathematics Learner Outcomes Using m-Learning
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2021 |
Roberts, Nicky |
M-Health as a Tool in the Cognitive Flexibility of the Elderly
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2021 |
Páez-Quinde, Cristina |
Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach
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2021 |
Palaigeorgiou, George |
Machine Learning and Deep Learning: Recent Overview in Medical Care
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2021 |
Chalabi, Nour Elhouda |
A Gamified Educational Network for Collaborative Learning
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2021 |
Torres, Andrei B. B. |
A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications
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2021 |
Terzopoulos, George |
Poster: Learn to Love My Grandchild Design-with-the-User
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2021 |
Plaatjies, Lydia-Anne |
Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study
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2021 |
Akkara, Sherine |
Work-in-Progress: Designing an e-Coaching System for Chronic Heart Failure Patients
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2021 |
Konstantinidis, Evdokimos |
RSSI Fingerprinting Techniques for Indoor Localization Datasets
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2021 |
Chatzimichail, Angelos |
Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training
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2021 |
Tsiatsos, Thrasyvoulos |
Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance “Syrtos” (Terpsichore Project)
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2021 |
Ziagkas, Efthymios |
Work-in-Progress: GameLet: Readers’ Theater in Media-Based Gamification for Reading Skills
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2021 |
Neofytou, Chrystalla |
Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience
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2021 |
Politopoulos, Nikolaos |
Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments
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2021 |
Udanor, Collins Nnalue |
An Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET)
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2021 |
Dochtsis, Romanos |
Interactive Educational Practices and Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity
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2021 |
Nikiforos, Anastasios |