Means of Cyber Security Aspects Studying in Maritime Specialists Education

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IMCL Conference (13. : 2019 : Thessaloniki) Internet of things, infrastructures and mobile applications
1. Verfasser: Shapo, Vladlen (VerfasserIn)
Weitere Verfasser: Levinskyi, Maksym (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism 2021 Gaudi, Geoffrey
Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the Use of m-Learning ....... 2021 Bringas, Jesús Andrés Sandoval
Promoting Authentic Student Assessment for STEM Project-Based Learning Activities 2021 Vrioni, Andri
Assessing Early Grade Mathematics Learner Outcomes Using m-Learning 2021 Roberts, Nicky
M-Health as a Tool in the Cognitive Flexibility of the Elderly 2021 Páez-Quinde, Cristina
Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach 2021 Palaigeorgiou, George
Machine Learning and Deep Learning: Recent Overview in Medical Care 2021 Chalabi, Nour Elhouda
A Gamified Educational Network for Collaborative Learning 2021 Torres, Andrei B. B.
A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications 2021 Terzopoulos, George
Poster: Learn to Love My Grandchild Design-with-the-User 2021 Plaatjies, Lydia-Anne
Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study 2021 Akkara, Sherine
Work-in-Progress: Designing an e-Coaching System for Chronic Heart Failure Patients 2021 Konstantinidis, Evdokimos
RSSI Fingerprinting Techniques for Indoor Localization Datasets 2021 Chatzimichail, Angelos
Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training 2021 Tsiatsos, Thrasyvoulos
Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance “Syrtos” (Terpsichore Project) 2021 Ziagkas, Efthymios
Work-in-Progress: GameLet: Readers’ Theater in Media-Based Gamification for Reading Skills 2021 Neofytou, Chrystalla
Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience 2021 Politopoulos, Nikolaos
Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments 2021 Udanor, Collins Nnalue
An Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET) 2021 Dochtsis, Romanos
Interactive Educational Practices and Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity 2021 Nikiforos, Anastasios
Alle Artikel auflisten