Automatic Generation of Affective 3D Virtual Environments from 2D Images
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2020 |
Cannavò, Alberto |
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning
|
2020 |
Djadja, Djadja Jean Delest |
Atlas Shrugged: Device-agnostic Radiance Megatextures
|
2020 |
Magro, Mark |
An Indoor Navigation System for Reduced Mobility Users
|
2020 |
Cardoso, Pedro |
Semantic 3D Scene Understanding in RGB-D Scans
|
2020 |
Niessner, Matthias |
The Computing Challenges of Mixed-Reality
|
2020 |
Steed, Anthony |
High Dynamic Range: Where to next?
|
2020 |
Chalmers, Alan |
Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance
|
2020 |
Brade, Jennifer |
A Unified Design & Development Framework for Mixed Interactive Systems
|
2020 |
Bataille, Guillaume |
Towards Automatic CAD Modeling from 3D Scan Sketch based Representation
|
2020 |
Shabayek, Abd El Rahman |
MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room
|
2020 |
Ferreira, Bruno |
Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
|
2020 |
Nozawa, Naoki |
Interactive Axis-based 3D Rotation Specification using Image Skeletons
|
2020 |
Zhai, Xiaorui |
Context-aware Patch-based Method for Façade Inpainting
|
2020 |
Kottler, Benedikt |
A Real-time Ultrasound Rendering with Model-based Tissue Deformation for Needle Insertion
|
2020 |
Barnouin, Charles |
Matching-aware Shape Simplification
|
2020 |
Miranda, Enrico S. |
Superpoints in RANSAC Planes: A New Approach for Ground Surface Extraction Exemplified on Point Classification and Context-aware Reconstruction
|
2020 |
Bulatov, Dimitri |
Expanded Virtual Puppeteering
|
2020 |
Velho, Luiz |
Virtual Planning and Testing of AUV Paths for Underwater Photogrammetry
|
2020 |
Lewis, Amy |
Outdoor Illumination Estimation for Mobile Augmented Reality: Real-time Analysis of Shadow and Lit Surfaces to Measure the Daylight Illumination
|
2020 |
Bertolini, Fulvio |