Automatic Generation of Affective 3D Virtual Environments from 2D Images
|
2020 |
Cannavò, Alberto |
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning
|
2020 |
Djadja, Djadja Jean Delest |
Atlas Shrugged: Device-agnostic Radiance Megatextures
|
2020 |
Magro, Mark |
An Indoor Navigation System for Reduced Mobility Users
|
2020 |
Cardoso, Pedro |
Semantic 3D Scene Understanding in RGB-D Scans
|
2020 |
Niessner, Matthias |
The Computing Challenges of Mixed-Reality
|
2020 |
Steed, Anthony |
High Dynamic Range: Where to next?
|
2020 |
Chalmers, Alan |
Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance
|
2020 |
Brade, Jennifer |
A Unified Design & Development Framework for Mixed Interactive Systems
|
2020 |
Bataille, Guillaume |
Towards Automatic CAD Modeling from 3D Scan Sketch based Representation
|
2020 |
Shabayek, Abd El Rahman |
Experimental Pitfalls
|
2020 |
Purchase, Helen |
Generation of Tree Surface Mesh Models from Point Clouds using Skin Surfaces
|
2020 |
Lim, Chi Wan |
MeshPipe: A Python-based Tool for Easy Automation and Demonstration of Geometry Processing Pipelines
|
2020 |
Fons, Joan |
Parallel Reconstruction of Quad Only Meshes from Volume Data
|
2020 |
Grosso, Roberto |
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination
|
2020 |
Aherne, Igor |
Scenario-based VR Framework for Product Design
|
2020 |
Terrier, Romain |
Open Problems in 3D Model and Data Management
|
2020 |
Berndt, René |
On the Preference for Travel by Steering in a Virtual Reality Game
|
2020 |
Kraus, Martin |
Efficient Visualization and Set-theoretic Difference Operations for Accurate Geometric Modeling in Real-time Simulations
|
2020 |
Leutgeb, Alexander |
Generative Choreographies: The Performance Dramaturgy of the Machine
|
2020 |
Kaspersen, Esbern T. |