Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students
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2020 |
Diez, John Dominic S. |
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths
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2020 |
Hauge, Jannicke Baalsrud |
Leaderboards – A Motivational Tool in the Process of Business Education
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2020 |
Ćwil, Małgorzata |
Using a Participatory Design Approach for Adapting an Existing Game Scenario – Challenges and Opportunities
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2020 |
Hauge, Jannicke Baalsrud |
Flex Your Muscles: EMG-Based Serious Game Controls
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2020 |
Müller, Philipp Niklas |
How to Utilize Unshared Knowledge in a Group Discussion?
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2020 |
Nakamura, Mieko |
Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems
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2020 |
Fabricatore, Carlo |
Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary Issues
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2020 |
Ohyama, Masahiro |
StreetConqAR: Augmented Reality Anchoring in Pervasive Games
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2020 |
Tregel, Thomas |
Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect
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2020 |
Sato, Mizuho |
Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace
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2020 |
Kamkuimo, Sorelle Audrey K. |
Costs to Compete - Analyzing Pay to Win Aspects in Current Games
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2020 |
Tregel, Thomas |
Towards the Management and Dissemination of Knowledge from Gaming Simulations
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2020 |
Roungas, Bill |
Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders
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2020 |
Vona, Francesco |
Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport
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2020 |
Jin, Yunshui |
The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society
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2020 |
Thurner-Irmler, Julia |
Become a Scrum Master: Immersive Virtua] Reality Training to Learn Scrum Framework
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2020 |
Caserman, Polona |
Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis
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2020 |
Angafor, Giddeon N. |
Needs Analyses with LEGO® SERIOUS PLAY®
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2020 |
Kranawetleitner, Tanja |
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review
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2020 |
Rojas-Salazar, Alberto |