Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes?

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:HCI-Games (2. : 2020 : Online) HCI in games
1. Verfasser: Ghaban, Wad (VerfasserIn)
Weitere Verfasser: Hendley, Robert (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis 2020 Fleury, Marcos C.
Pixel Perfect: Fashion Styling in Virtual Character Design Process 2020 Giri, Nandhini
Building Human-Autonomy Teaming Aids for Real-Time Strategy Games 2020 Izumigawa, Christianne
Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment 2020 Schaffer, Owen
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study 2020 Sjöberg, Jeanette
Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place 2020 Tjostheim, Ingvar
Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles 2020 Qu, Fangbing
The Relation Between Video Game Experience and Children’s Attentional Networks 2020 Li, Hui
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play 2020 Selvig, Dines Rae
An Analysis of Engagement Levels While Playing Brain-Controlled Games 2020 Tezza, Dante
A Self-adaptive Serious Game for Eye-Hand Coordination Training 2020 Cruz, Leonardo Cardia da
Adaptive Puzzle Generation for Computational Thinking 2020 Scirea, Marco
A Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games 2020 Zeiner-Fink, Susann
A Systematic Review of Game Learning Research in China 2020 Wang, Jingying
A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games 2020 Goto, Toshiki
Wizard of Oz and the Design of a Multi-player Mixed Reality Game 2020 Torstensson, Niklas
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games 2020 Abbasi, Amir Zaib
A Cooperative Storytelling Card Game for Conflict Resolution and Empathy 2020 Bae, Byung-Chull
Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): From the Requirement Gathering to Its Initial Evaluation 2020 Khowaja, Kamran
Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation 2020 Ren, Pengyu Patrick
Alle Artikel auflisten