An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects
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2020 |
Muñoz-Arteaga, Jaime |
Communication Preferences of First-Year University Students from Mexico and Spain
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2020 |
Gallardo-Echenique, Eliana |
Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor
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2020 |
García, Axel Alonso |
Mixed Reality Infotainment Simulator, Work in Progress
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2020 |
Beltrán, F. Cristian |
Model for Pervasive Social Play Experiences
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2020 |
Aranguren, Ramón Valera |
Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study
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2020 |
Bolaños, Manuel |
Tales of Etrya: English Vocabulary Game
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2020 |
Salcedo, Juan José Salazar |
Wireless Haptic Glove for Interpretation and Communication of Deafblind People
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2020 |
Villarreal, Lenin R. |
An Experimental Activity to Develop Usability and UX Heuristics
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2020 |
Reis, Pedro |
Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap
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2020 |
Covarrubias, David E. Santos |
Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review
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2020 |
Argumanis, Daniela |
Collaborative Learning Group Formation Based on Personality Traits: An Empirical Study in Initial Programming Courses
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2020 |
Revelo-Sánchez, Oscar |
CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19
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2020 |
Laura-Ochoa, Leticia |
Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study
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2020 |
Mendoza, Yusseli Lizeth Méndez |
Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction
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2020 |
Iraola-Real, Ivan |
Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality
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2020 |
Sotelo-Castro, Briseida |
Mobile Application to Improve Reading Habits Using Virtual Reality
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2020 |
Chavez-Helaconde, Estefany |
Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients
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2020 |
Crespo, David |
State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces
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2020 |
Ferreira, Cleiton Pons |
Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work
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2020 |
Agredo-Delgado, Vanessa |