Implicit Measures as a Useful Tool for Evaluating User Experience
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2021 |
Actis-Grosso, Rossana |
Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants
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2021 |
Guerrier, Yohan |
Accessibility Practices for Prototype Creation and Testing
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2021 |
Gupta, Nandita |
A Multidisciplinary User-Centered Approach to Designing an Information Platform for Accessible Tourism: Understanding User Needs and Motivations
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2021 |
Teixeira, Pedro |
Web Accessibility and Web Developer Attitudes Towards Accessibility in Mozambique
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2021 |
Gupta, in Suraj |
Citizen Science for All?
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2021 |
Unterfrauner, Elisabeth |
Image Adaptation Based on Color Saturation and Linear Matrices for People with Deuteranopia-Type Color Blindness
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2021 |
Delgado-Cedeno, Daniel |
Effect of the Peripheral Visual Field Elements of 3D Video Clips on Body Sway
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2021 |
Kinoshita, Fumiya |
Designing 3D Printed Audio-Tactile Graphics: Recommendations from Prior Research
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2021 |
Sanches, Emilia Christie Picelli |
Development of an Index for Evaluating VIMS Using Gaze Data
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2021 |
Fujikake, Kazuhiro |
Contextual Cues: The Role of Machine Learning in Supporting Contextually Impaired Users
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2021 |
Kinch, Martin |
Parkinson’s Disease Detection and Diagnosis from fMRI: A Literature Review
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2021 |
Vivar-Estudillo, Guillermina |
Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2
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2021 |
Leite, Patricia da Silva |
Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz
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2021 |
Eide, Signe Aanderaa |
Game Accessibility: Taking Inclusion to the Next Level
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2021 |
Mangiron, Carme |
Design of Digital Therapeutic Workshops for People with Alzheimer’s Disease
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2021 |
Dery-Pinna, Anne-Marie |
Tasteful: A Cooking App Designed for Visually Impaired Users
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2021 |
Ju, Yunran |
ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
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2021 |
Oliveira, Käthia Marcal de |
Adaptive Augmentative and Alternative Communication Systems for People with Neuromuscular Pathologies
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2021 |
Alvarez, Jhon Fernando Sanchez |
2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates
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2021 |
Breen, Michael |