Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2
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2021 |
Leite, Patricia da Silva |
Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz
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2021 |
Eide, Signe Aanderaa |
Game Accessibility: Taking Inclusion to the Next Level
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2021 |
Mangiron, Carme |
Design of Digital Therapeutic Workshops for People with Alzheimer’s Disease
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2021 |
Dery-Pinna, Anne-Marie |
Tasteful: A Cooking App Designed for Visually Impaired Users
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2021 |
Ju, Yunran |
ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
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2021 |
Oliveira, Käthia Marcal de |
Adaptive Augmentative and Alternative Communication Systems for People with Neuromuscular Pathologies
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2021 |
Alvarez, Jhon Fernando Sanchez |
2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates
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2021 |
Breen, Michael |
Design and Validation of a Stress Detection Model for Use with a VR Based Interview Simulator for Autistic Young Adults
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2021 |
Migovich, VR Miroslava |
Setting Diversity at the Core of HCI
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2021 |
Dankwa, Nana Kesewaa |
Methods of usability testing for users with cognitive impairments
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2021 |
Schöne, Cathleen |
Remote Evaluation in Universal Design Using Video Conferencing Systems During the COVID-19 Pandemic
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2021 |
Simon-Liedtke, Joshua Thomas |
Users Perceptions of Headphones and Earbuds in Norway and Brazil: An Empirical Study Based on a Kahoot Quiz
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2021 |
Figliolia, Amanda Coelho |
Disadvantaged by Disability: Examining the Accessibility of Cyber Security
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2021 |
Furnell, Steven |
E-commerce Usability Guidelines for Visually Impaired Users
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2021 |
Prati, Elisa |
An Enhanced Open Source Refreshable Braille Display DISBRA 2.0
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2021 |
Bisneto, Alvaro Boa Vista Maia |
Viva: A Virtual Assistant for the Visually Impaired
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2021 |
Pachodiwale, Zeeshan Ahmed |
Multimodal Tactile Graphics Using T-TATIL, A Mobile Application Exploration by Visually Impaired People
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2021 |
Zamprogno, for Tactile Leonardo Zani |
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors’ Emotions
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2021 |
Altieri, Alex |
The Analysis of Brainwaves to Measuring Music Tone Impact on Behavior of ADHD Children
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2021 |
Juiter, Chalakorn |