The Ecosystem’s Involvement ın the Appropriation Phase of Assistive Technology: Choice and Adjustment of Interaction Techniques
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2021 |
Calmels, Charline |
A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities
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2021 |
Dutra, Taynara Cerigueli |
Screen Reader Accessibility Study of Interactive Maps
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2021 |
Hasan, Sayed Kamrul |
How Young People Living with Disability Experience the Use u Ü of Assistive Technology
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2021 |
Kristensen, Josefin |
Usability Testing on Tractor’s HMI: A Study Protocol
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2021 |
Prati, Elisa |
Social Network Behavior, from Information Search to Purchase: The Case of Generation X and Millennijals
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2021 |
Ramos, Celia M. Q. |
Collaborative Virtual Environment to Encourage Teamwork in Autistic Adults in Workplace Settings
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2021 |
Amat, Ashwag Zaini |
Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context
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2021 |
Mendez, Juana Isabel |
An Evaluation of Eye-Foot Input for Target Acquisitions
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2021 |
Zhang, Xinyong |
Building an Ecologically Valid Facial Expression Database — Behind the Scenes
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2021 |
Nonis, Francesca |
State of the Art and Future Challenges of the Portrayal of Facial Nonmanual Signals by Signing Avatar
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2021 |
Wolfe, Rosalee |
Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2
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2021 |
Leite, Patricia da Silva |
Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz
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2021 |
Eide, Signe Aanderaa |
Game Accessibility: Taking Inclusion to the Next Level
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2021 |
Mangiron, Carme |
Design of Digital Therapeutic Workshops for People with Alzheimer’s Disease
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2021 |
Dery-Pinna, Anne-Marie |
Tasteful: A Cooking App Designed for Visually Impaired Users
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2021 |
Ju, Yunran |
ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson’s Disease
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2021 |
Oliveira, Käthia Marcal de |
Adaptive Augmentative and Alternative Communication Systems for People with Neuromuscular Pathologies
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2021 |
Alvarez, Jhon Fernando Sanchez |
2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates
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2021 |
Breen, Michael |
Design and Validation of a Stress Detection Model for Use with a VR Based Interview Simulator for Autistic Young Adults
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2021 |
Migovich, VR Miroslava |