The Exploration of Feeling of Difficulty Using Eye-Tracking and Skin Conductance Response

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:International Conference on Artificial Intelligence in Education (21. : 2020 : Online) Artificial intelligence in education ; Part 2
1. Verfasser: Ching-En, Chou (VerfasserIn)
Weitere Verfasser: Porayska-Pomsta, Kaska (VerfasserIn)
Pages:2
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
What Happens When Gamification Ends? 2020 Iruela, Miguel García
Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study 2020 Radu, Iulian
Agent-in-the-Loop: Conversational Agent Support in Service of Reflection for Learning During Collaborative Programming 2020 Sankaranarayanan, Sreecharan
Exercise Hierarchical Feature Enhanced Knowledge Tracing 2020 Tong, Hanshuang
Automated Short-Answer Grading Using Deep Neural Networks and Item Response Theory 2020 Uto, Masaki
Evaluating Student Learning in a Synchronous, Collaborative Programming Environment Through Log-Based Analysis of Projects 2020 Yett, Bernard
Exploring the Role of Perspective Taking in Educational Child-Robot Interaction 2020 Yadollahi, Elmira
Identifying Beneficial Learning Behaviors from Large-Scale Interaction Data 2020 Cristus, Miruna
Interactive Pedagogical Agents for Learning Sequence Diagrams 2020 Alhazmi, Sohail
Mastery Learning Heuristics and Their Hidden Models 2020 Doroudi, Shayan
Towards Practical Detection of Unproductive Struggle 2020 Fancsali, Stephen E.
Automatic Classification for Cognitive Engagement in Online Discussion Forums: Text Mining and Machine Learning Approach 2020 Hayati, Hind
Allowing Revisions While Providing Error-Flagging Support: Is More Better? 2020 Kumar, Amruth N.
Raising Academic Performance in Socio-cognitive Conflict Learning Through Gamification 2020 Long, Zhou
Predicting Reading Comprehension from Constructed Responses: Explanatory Retrievals as Stealth Assessment 2020 McCarthy, Kathryn S.
Automatic Grading System Using Sentence-BERT Network 2020 Ndukwe, lfeanyi G.
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments 2020 Park, Kyungjin
Learning from Interpretable Analysis: Attention-Based Knowledge Tracing 2020 Zhu, Jia
Optimizing Human Learning: Third International Workshop Eliciting Adaptive Sequences for Learning (WASL 2020) 2020 Vie, Jill-Jénn
Modelling Learners in Crowdsourcing Educational Systems 2020 Abdi, Solmaz
Alle Artikel auflisten