Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children ae with Autism Spectrum Disorders
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2020 |
Lee, I-Jui |
A Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies
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2020 |
Godoi, Tatiany X. de |
ArSign: Toward a Mobile Based Arabic Sign Language Translator Using LMC
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2020 |
Kammoun, Slim |
The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder
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2020 |
Pépin-Beauchesne, Laurence |
Cultural Inclusion and Access to Technology: Bottom-Up Perspectives on Copyright Law and Policy in Norway
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2020 |
Giannoumis, G. Anthony |
Service Design for Accessible Tourism
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2020 |
Hutter, Hans-Peter |
Travel Service Design for the Visually Impaired: User Experience from Combining Real Human Assistants and AI Devices in an Appropriate Proportion
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2020 |
Li, Linghong |
Effects of Cognitive Consistency in Microtask Design with only Auditory Information
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2020 |
Zhong, Ying |
Assistive Technology for the Visually Impaired: Optimizing Frame Rate (Freshness) to Improve the Performance of Real-Time Objects Detection Application
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2020 |
Barakat, Basel |
On the Allocation of Resources in Sensor Clouds Under the Se-aaS Paradigm
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2020 |
Guerreiro, Joel |
Designing System Architecture for the Catering Management System of Chang Gung Health and Culture Village
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2020 |
Li, Ellie |
Efficient Small-Scale Network for Room Layout Estimation
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2020 |
Veiga, Ricardo J. M. |
Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder
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2020 |
Huang, Yu-Chen |
A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with VLibras
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2020 |
Reis, Luana Silva |
Accessible Computer Science for K-12 Students with Hearing Impairments
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2020 |
Das, Meenakshi |
Video Games to Foster Empathy: À Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead
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2020 |
Pallavicini, Federica |
MyA-+ Math: Teaching Math to Students with Vision Impairment
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2020 |
Jariwala, Abhishek |
METUIGA “Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques” Case Study: Teaching Geometry in Children with Visual Problems
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2020 |
Aguiar, Luis Roberto Ramos |
Situated Ability: A Case from Higher Education on Digital Learning Environments
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2020 |
Saplacan, Diana |
Makerspaces for Inclusive Education
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2020 |
Reynaga-Pefía, Cristina G. |