International Conferences Interfaces and Human Computer Interaction (IHCI2020) and Game and Entertainment Technologies (GET2020) held at MCCSIS 2020 (held online due to COVID-19)

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Bibliographische Detailangaben
Körperschaften: International Conference on Interfaces and Human Computer Interaction (VerfasserIn), International Association for Development of the Information Society (Herausgebendes Organ), International Conference on Game and Entertainment Technologies (VeranstalterIn)
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Sprache:eng
Veröffentlicht: Red Hook, NY Curran Associates, Inc. 2021
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Titel Jahr Verfasser
FACTORS INFLUENCING READING PREFERENCE FOR OCCLUDED SINGLE COMPOSITION STRUCTURE CHARACTERS 2021 Liao, Ching Chih
A NEUROPHYSIOLOGICAL INVESTIGATION OF DESIGN THINKING PROCESS IN HUMAN-COMPUTER INTERACTION DESIGN 2021 Dahiya, Abhishek
DEVELOPING A DIGITAL GAME WITH HIGH-ABILITY/GIFTED STUDENTS IN A LOWINCOME PUBLIC SCHOOL: A BRAZILIAN EXPERIENCE 2021 Mastroberti, Paula
ANALYSIS OF ANXIETY AND IMMERSIVE PROCESS IN DIGITAL GAMES USING HTC VIVE 2021 Caldeira, Gabriel Batista
‘HEDGING’ AND GENDER IN PARTICIPATORY DESIGN 2021 Ashcroft, Alice
PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS 2021 Schuktomow, Regina
AMAZON ECHO: A BENCHMARKING MODEL REVIEW 2021 Jakob, Dietmar
A PILOT STUDY ON VIDEO COLOR TRANSFER: A SURVEY OF USER-TYPE OPINIONS 2021 Grogan, Mairéad
ANALYSING THE EFFECTIVENESS OF ONLINE GAMIFIED LEARNING METHODS AS OPPOSED TO TRADITIONAL LEARNING METHODS FOR TEACHING COMPUTER PROGRAMMING 2021 Sacco, Owen
A FIRST USABILITY STUDY OF INTERNOVA E-LEARNING PLATFORM AS A TECHNOLOGICAL RESOURCE FOR AGRI-FOOD BUSINESSES 2021 Faria, Pedro Miguel
A CASE STUDY ABOUT FACEBOOK USAGE FOR VISUALLY IMPAIRED USING THE ANDROID PLATFORMS 2021 Uslu, Arda
A PROPOSED TECHNOLOGY SOLUTION FOR ENHANCING ORDER PICKING IN WAREHOUSES AND DISTRIBUTION CENTERS BASED ON A GAMIFIED AUGMENTED REALITY APPLICATION 2021 Plakas, George
"BN ANATOMY" AN INTERACTIVE AUGMENTED REALITY SYSTEM FOR LEARNING BONE ANATOMY 2021 Chagas, João Vitor de S.
RAPIDLY GRASPING LEARNERS’ MATHEMATICAL PERFORMANCE FROM BRAIN ACTIVITY 2021 Suzuki, Kodai
DATA ANALYTICS WITH MLV-VIEWER 2021 Alves, Carlos Manuel Oliveira
A USER-CENTERED DESIGN OF A MAJOR AND MINOR INTRON ANNOTATION DATABASE (MMIAD) 2021 ElKharboutly, Ruby
REQUIREMENTS FOR DESIGNING EFFECTIVE CLIMATE CHANGE GAME 2021 Razali, Nurlieda Ellyanna Munirrah
EXPLORATORY STUDY EXAMINING THE FEASIBILITY OF A TECHNOLOGY-BASED TOOL TO SUPPORT CREATIVITY IN CHILDREN WITH AUTISM 2021 Constantin, Aurora
MOTIVATEME!: AN ALEXA SKILL TO SUPPORT HIGHER EDUCATION STUDENTS WITH AUTISM 2021 Bakhai, Ami
THE IDEAL FAIRYTALE: DIY CINDERELLA 2021 Ryu, Saeryn
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