Playing Emotions: Designing an Educational Resource That Promotes Emotional Education Through Independent Video Games
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2020 |
Oceja, Jorge |
LOST: A Serious Game to Develop a Comprehensive Vision of Logistics
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2020 |
Pacheco-Velazquez, Ernesto |
Girls Create Games: Lessons Learned
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2020 |
Spieler, Bernadette |
Development of e-Learning Applications Using HoloLens and Mixed Reality
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2020 |
Sørensen, Stephan |
Think!First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine Learning
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2020 |
Wernbacher, Thomas |
Educational Escape Room for Approaching the Concept of Length on Blind Students
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2020 |
Archontoula, Arvanitaki |
Using Game Based Technology as a Mediating Function in Interventions to Develop Pretend Play Skills in Children With Autism Spectrum Disorder
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2020 |
Bremner, Louisa |
Designing a Scalable Intervention for Studying the Impact of Teacher Facilitation With Digital Video Games
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2020 |
Koivisto, Santeri |
Liike: The Design and Development of a Serious Game for Accountancv Students
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2020 |
Pelser-Carstens, Veruschka |
The Effects of Gamification on Third Level Intrinsic Motivation Towards Studying
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2020 |
Clarke, Gavin |
BPMN Wheel: Board Game for Business Process Modelling
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2020 |
Kutun, Bahar |
The Impact of Game-Based Learning Design Features on Reading Comprehension and Interest
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2020 |
Nietfeld, John |
Augmenting Game-Based Learning With a Robot Tutee
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2020 |
Pareto, Lena |
Gaming Human Rights Education
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2020 |
Sardone, Nancy |
Developing a Test to Measure Design Thinking
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2020 |
Rusmann, Anna |
Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios
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2020 |
Schade, Cornelia |
Designing a Multi-Campus Game Development Course With Hybrid Synchronous and Asynchronous Learning Environments Using Video Conference Svstems
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2020 |
Schoenau-Fog, Henrik |
Escape (the Traditional Class-) Room: Gamification and Mixed Reality in Higher Education
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2020 |
Schiffeler, Nina |
Acumenous or Inquisitional? Towards a new Theoretical Lens Within Game-Based Learning
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2020 |
Slyman, Souad |
Obtaining Experience in Change Management Using Sprint Games
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2020 |
Stepanova, Natalia |