Playing Emotions: Designing an Educational Resource That Promotes Emotional Education Through Independent Video Games
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2020 |
Oceja, Jorge |
LOST: A Serious Game to Develop a Comprehensive Vision of Logistics
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2020 |
Pacheco-Velazquez, Ernesto |
Girls Create Games: Lessons Learned
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2020 |
Spieler, Bernadette |
Development of e-Learning Applications Using HoloLens and Mixed Reality
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2020 |
Sørensen, Stephan |
Think!First: Inducing Behavioural Change Through Gamification, Persuasive Design Principles and Machine Learning
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2020 |
Wernbacher, Thomas |
Educational Escape Room for Approaching the Concept of Length on Blind Students
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2020 |
Archontoula, Arvanitaki |
Using Game Based Technology as a Mediating Function in Interventions to Develop Pretend Play Skills in Children With Autism Spectrum Disorder
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2020 |
Bremner, Louisa |
Designing a Scalable Intervention for Studying the Impact of Teacher Facilitation With Digital Video Games
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2020 |
Koivisto, Santeri |
Liike: The Design and Development of a Serious Game for Accountancv Students
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2020 |
Pelser-Carstens, Veruschka |
The Effects of Gamification on Third Level Intrinsic Motivation Towards Studying
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2020 |
Clarke, Gavin |
BPMN Wheel: Board Game for Business Process Modelling
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2020 |
Kutun, Bahar |
The Impact of Game-Based Learning Design Features on Reading Comprehension and Interest
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2020 |
Nietfeld, John |
'Futuregame': Creating a Game for Identifying Innovation Needs in Rural Areas
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2020 |
Müller, Larissa |
Action Learning Entrepreneurship Regulation Theory: Providing Answers and Imagination to (Self)Regulate Entreoreneurial-Learning
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2020 |
Roelofs, Henk |
Investigating Regional Heritage Through the Development and Playing of AR Games
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2020 |
Shabalina, Olga |
Developing a Serious Game for Girls: Design of Avatars and Non-Plaver Characters
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2020 |
Spangenberger, Pia |
Jumble vs. Quiz: Evaluation of two Different Types of Games in Kahoot!
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2020 |
Wang, Alf Inge |
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory: A Study of PowerPoint, Sembly and Kahoot!
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2020 |
Wang, Alf Inge |
How Learning in Business Games can be Evaluated
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2020 |
Zeiner-Fink, Susann |
Designing Digital Exploration Games for Automated Exhibition Sites
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2020 |
Krishnasamy, Rameshnath |