Hosting a Matrix Wargame in a Slack Workspace

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Veröffentlicht in:ECGBL (13. : 2019 : Odense) 13th European Conference on Games Based Learning (ECGBL 2019) ; Volume 1 of 2
1. Verfasser: Kodalle, Thorsten (VerfasserIn)
Pages:13
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
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CreativeCulture: Can Teachers be Game Designers? 2020 Arnab, Sylvester
Implementation and Assessment of Three Gamification Strategies Across Multiple Higher Education Disciplines 2020 Babichenko, Dmitriy
Using Games to Develop Personal Skills Required for Strategic Decision Making 2020 Bareicheva, Marina
Between “Fortnite” and “Civilization”: Digital Games and Historical-Cultural Education 2020 Bokolas, Vassilis
Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results 2020 Calvo-Ferrer, José Ramón
GAF: From a Conceptual Framework to a Model of Learning in Educational Gaming 2020 Davis, Jason
A Serious Game to Teach Rudimentary Programming: Investigating Content Integration 2020 Hainey, Thomas
First Experience in Game Design for Students: Case Study 2020 Kubina, Ekaterina
Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video 2020 Lyk, Patricia Bianca
Steering Forces in Learning and Role-Play: The Case of Occupational Therapy Education 2020 Marchetti, Emanuela
Digital Games-Based Teaching in Swedish Compulsory and Upper Secondary Schools 2020 Mathe, Melinda
Fit for Play: Developing an Adaptive Exergame Platform to Motivate Inactive Children 2020 Meijburg, Heleen
A Game-Based Approach for Motoric Stroke Rehabilitation: Defining the Requirements 2020 Mozelius, Peter
The Impact of In-Class Mobile Learning on Students' Engagement and Performance 2020 Al-Sudani, Sahar
Playful Play-Design: Balancing Danger and Safty in Children's Full Body Play 2020 Skovbjerg, Helle Marie
Using Single Player Virtual Simulations for Training on Collaborative Medical Practice 2020 Bunaes, Tina Helene
Minecraft for Teaching Craft, Design and Technology in Primary School 2020 Gabriel, Sonja
Connecting People and Places: Countering ‘Nature Deficit Disorder’ With Location Based Games 2020 Grundy, Catherine
Math in Minecraft: Changes in Students' Mathematical Identities When Overcoming In-Game Challenges 2020 Jensen, Erik Ottar
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