Evaluating GameScapes and SimApps as Effective Classroom Teaching Tools
|
2020 |
Amresh, Ashish |
CreativeCulture: Can Teachers be Game Designers?
|
2020 |
Arnab, Sylvester |
Implementation and Assessment of Three Gamification Strategies Across Multiple Higher Education Disciplines
|
2020 |
Babichenko, Dmitriy |
Using Games to Develop Personal Skills Required for Strategic Decision Making
|
2020 |
Bareicheva, Marina |
Between “Fortnite” and “Civilization”: Digital Games and Historical-Cultural Education
|
2020 |
Bokolas, Vassilis |
Some Remarks on the Idiosyncrasy of Serious Games and its Effects on Research Results
|
2020 |
Calvo-Ferrer, José Ramón |
GAF: From a Conceptual Framework to a Model of Learning in Educational Gaming
|
2020 |
Davis, Jason |
A Serious Game to Teach Rudimentary Programming: Investigating Content Integration
|
2020 |
Hainey, Thomas |
First Experience in Game Design for Students: Case Study
|
2020 |
Kubina, Ekaterina |
Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video
|
2020 |
Lyk, Patricia Bianca |
Steering Forces in Learning and Role-Play: The Case of Occupational Therapy Education
|
2020 |
Marchetti, Emanuela |
Digital Games-Based Teaching in Swedish Compulsory and Upper Secondary Schools
|
2020 |
Mathe, Melinda |
Fit for Play: Developing an Adaptive Exergame Platform to Motivate Inactive Children
|
2020 |
Meijburg, Heleen |
A Game-Based Approach for Motoric Stroke Rehabilitation: Defining the Requirements
|
2020 |
Mozelius, Peter |
The Impact of In-Class Mobile Learning on Students' Engagement and Performance
|
2020 |
Al-Sudani, Sahar |
Playful Play-Design: Balancing Danger and Safty in Children's Full Body Play
|
2020 |
Skovbjerg, Helle Marie |
Using Single Player Virtual Simulations for Training on Collaborative Medical Practice
|
2020 |
Bunaes, Tina Helene |
Minecraft for Teaching Craft, Design and Technology in Primary School
|
2020 |
Gabriel, Sonja |
Connecting People and Places: Countering ‘Nature Deficit Disorder’ With Location Based Games
|
2020 |
Grundy, Catherine |
Math in Minecraft: Changes in Students' Mathematical Identities When Overcoming In-Game Challenges
|
2020 |
Jensen, Erik Ottar |