The Impact of In-Class Mobile Learning on Students' Engagement and Performance
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2020 |
Al-Sudani, Sahar |
Playful Play-Design: Balancing Danger and Safty in Children's Full Body Play
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2020 |
Skovbjerg, Helle Marie |
Using Single Player Virtual Simulations for Training on Collaborative Medical Practice
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2020 |
Bunaes, Tina Helene |
Minecraft for Teaching Craft, Design and Technology in Primary School
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2020 |
Gabriel, Sonja |
Connecting People and Places: Countering ‘Nature Deficit Disorder’ With Location Based Games
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2020 |
Grundy, Catherine |
Math in Minecraft: Changes in Students' Mathematical Identities When Overcoming In-Game Challenges
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2020 |
Jensen, Erik Ottar |
Designing and Evaluating a Gamified Corporate eLearning Course
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2020 |
Loughrey, Kevin |
Towards a Framework for Metacognition in Game-Based Learning
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2020 |
Braad, Eelco |
Games, Design and Assessment: How Game Designers are Doing it Right
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2020 |
Bezzina, Stephen |
Programming to Learn in Primary Schools: Including Scratch Activities in the Curriculum
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2020 |
Chioccariello, Augusto |
Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach
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2020 |
Clarke, Samantha |
HRM Driven Organizational Change: Developing a Game Simulation Model for Strategic HRM
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2020 |
Collou, Luuk |
Games for Education of Deaf Students: A Systematic Literature Review
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2020 |
Costa, Conceição |
Create Minecraft Fame, Save the World
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2020 |
Cujdíková, Mária |
Aesthetic and Ethical Value Stances in Sport, Play and Movement-Games
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2020 |
Elbæk, Lars |
Design Thinking, Game Design and School Subjects: What is the Connection?
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2020 |
Ejsing-Duun, Stine |
Ingress Rooms: Sustainable and Scalable Games for Learning
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2020 |
Fletcher, Gordon |
Game Making in Italian Primary Schools: The Neglected Actor
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2020 |
Freina, Laura |
Collaborative Modding of a Simulation Game: An Approach to the Development of Computational Thinking
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2020 |
Grizioti, Marianthi |
Developing Design Principles for Game-Related Design Thinking Activities
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2020 |
Hanghøj, Thorkild |