Towards a Framework for Metacognition in Game-Based Learning
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2020 |
Braad, Eelco |
Games, Design and Assessment: How Game Designers are Doing it Right
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2020 |
Bezzina, Stephen |
Programming to Learn in Primary Schools: Including Scratch Activities in the Curriculum
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2020 |
Chioccariello, Augusto |
Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach
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2020 |
Clarke, Samantha |
HRM Driven Organizational Change: Developing a Game Simulation Model for Strategic HRM
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2020 |
Collou, Luuk |
Games for Education of Deaf Students: A Systematic Literature Review
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2020 |
Costa, Conceição |
Create Minecraft Fame, Save the World
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2020 |
Cujdíková, Mária |
Aesthetic and Ethical Value Stances in Sport, Play and Movement-Games
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2020 |
Elbæk, Lars |
Design Thinking, Game Design and School Subjects: What is the Connection?
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2020 |
Ejsing-Duun, Stine |
Ingress Rooms: Sustainable and Scalable Games for Learning
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2020 |
Fletcher, Gordon |
Game Making in Italian Primary Schools: The Neglected Actor
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2020 |
Freina, Laura |
Collaborative Modding of a Simulation Game: An Approach to the Development of Computational Thinking
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2020 |
Grizioti, Marianthi |
Developing Design Principles for Game-Related Design Thinking Activities
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2020 |
Hanghøj, Thorkild |
Beyond the Game: Exploring Winning Strategies With Gifted Students
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2020 |
Hinterplattner, Sara |
Virtual Reality Games and Environmental Awareness
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2020 |
Kabát, Michal |
Playing Against the Plot: Meta-Ethical Gameplay Disruption and Joyful Learning in Grand Theft Auto IV
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2020 |
Walther, Bo Kampmann |
Method Cards for Movement-Based Design Activities: A Survey of Free Online Toolboxes
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2020 |
Khalid, Saifuddin |
Hosting a Matrix Wargame in a Slack Workspace
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2020 |
Kodalle, Thorsten |
Motivating Students to Learn law Through Co-Creation and Participation in Game Designing and Gameplay
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2020 |
Kuhmonen, Annemari |
Increasing Engagement to Improve Wellness With Gamification
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2020 |
Lyons, Frankie |