Create Minecraft Fame, Save the World

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Veröffentlicht in:ECGBL (13. : 2019 : Odense) 13th European Conference on Games Based Learning (ECGBL 2019) ; Volume 1 of 2
1. Verfasser: Cujdíková, Mária (VerfasserIn)
Pages:13
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
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Titel Jahr Verfasser
Towards a Framework for Metacognition in Game-Based Learning 2020 Braad, Eelco
Games, Design and Assessment: How Game Designers are Doing it Right 2020 Bezzina, Stephen
Programming to Learn in Primary Schools: Including Scratch Activities in the Curriculum 2020 Chioccariello, Augusto
Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach 2020 Clarke, Samantha
HRM Driven Organizational Change: Developing a Game Simulation Model for Strategic HRM 2020 Collou, Luuk
Games for Education of Deaf Students: A Systematic Literature Review 2020 Costa, Conceição
Create Minecraft Fame, Save the World 2020 Cujdíková, Mária
Aesthetic and Ethical Value Stances in Sport, Play and Movement-Games 2020 Elbæk, Lars
Design Thinking, Game Design and School Subjects: What is the Connection? 2020 Ejsing-Duun, Stine
Ingress Rooms: Sustainable and Scalable Games for Learning 2020 Fletcher, Gordon
Game Making in Italian Primary Schools: The Neglected Actor 2020 Freina, Laura
Collaborative Modding of a Simulation Game: An Approach to the Development of Computational Thinking 2020 Grizioti, Marianthi
Developing Design Principles for Game-Related Design Thinking Activities 2020 Hanghøj, Thorkild
Beyond the Game: Exploring Winning Strategies With Gifted Students 2020 Hinterplattner, Sara
Virtual Reality Games and Environmental Awareness 2020 Kabát, Michal
Playing Against the Plot: Meta-Ethical Gameplay Disruption and Joyful Learning in Grand Theft Auto IV 2020 Walther, Bo Kampmann
Method Cards for Movement-Based Design Activities: A Survey of Free Online Toolboxes 2020 Khalid, Saifuddin
Hosting a Matrix Wargame in a Slack Workspace 2020 Kodalle, Thorsten
Motivating Students to Learn law Through Co-Creation and Participation in Game Designing and Gameplay 2020 Kuhmonen, Annemari
Increasing Engagement to Improve Wellness With Gamification 2020 Lyons, Frankie
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