Code as creative medium a handbook for computational art and design

"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--

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Bibliographische Detailangaben
1. Verfasser: Levin, Golan (VerfasserIn)
Weitere Verfasser: Brain, Tega (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Cambridge, Massachusetts, London, England The MIT Press 2021
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Beschreibung
Zusammenfassung:"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
Beschreibung:Literaturverzeichnis: Seite 264-265
Beschreibung:VII, 277 Seiten
Illustrationen
18 x 23 cm
ISBN:9780262542043
978-0-262-54204-3
0262542048
0-262-54204-8