Code as creative medium a handbook for computational art and design
"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Cambridge, Massachusetts, London, England
The MIT Press
2021
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Zusammenfassung: | "This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"-- This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures. |
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Beschreibung: | Literaturverzeichnis: Seite 264-265 |
Beschreibung: | VII, 277 Seiten Illustrationen 18 x 23 cm |
ISBN: | 9780262542043 978-0-262-54204-3 0262542048 0-262-54204-8 |