The past as a digital playground archaeology, virtual reality and video games
This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...
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Weitere Verfasser: | , |
Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Oxford
Archaeopress Publishing Ltd
2022
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Schriftenreihe: | Access archaeology
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Schlagworte: | |
Online Zugang: | Inhaltsverzeichnis |
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Zusammenfassung: | This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site |
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Beschreibung: | Conference proceedings Includes bibliographical references |
Beschreibung: | 119 Seiten Illustrationen, Diagramme (teilweise farbig) |
ISBN: | 9781803272665 978-1-80327-266-5 |