The world of scary video games a study in videoludic horror
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated w...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2018
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Schriftenreihe: | Approaches to digital game studies
volume 6 |
Schlagworte: | |
Online Zugang: | Inhaltsverzeichnis Klappentext |
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Zusammenfassung: | As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game |
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Beschreibung: | ix, 471 Seiten Illustrationen |
ISBN: | 9781501316203 978-1-5013-1620-3 1501316206 9781501316197 978-1-5013-1619-7 1501316192 |