Getting Started with Game Development in Unity
Unity is a cross-platform game engine used by game developers worldwide to produce games for PC, consoles, mobile devices, and websites. This course shows you the basics of using Unity and is designed for the beginning game developer. You'll learn about installing the software, working with the...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Online |
Sprache: | eng |
Veröffentlicht: |
Erscheinungsort nicht ermittelbar
Infinite Skills
2016
Sebastopol, CA O'Reilly Media Inc. |
Ausgabe: | 1st edition |
Schlagworte: | |
Online Zugang: | https://learning.oreilly.com/library/view/-/9781491969878 https://learning.oreilly.com/library/view/-/9781491969878/?ar |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Unity is a cross-platform game engine used by game developers worldwide to produce games for PC, consoles, mobile devices, and websites. This course shows you the basics of using Unity and is designed for the beginning game developer. You'll learn about installing the software, working with the Unity interface, scripting, creating gameplay, building 2D and 3D objects, lighting, animation, sound, de-bugging, and much more in this all-encompassing look at how to build your very own video games. Learn how to use Unity game development software Gain the experience you need to start making your own 2D and 3D games Explore the Unity interface and learn to get around inside the software Discover how to use scripts to create and control gameplay Understand how to use and control audio and visual assets with Unity Learn to recognize and solve common game development problems Understand the game development process from start to finish Tim Nugent is an Australian app and game developer who has worked with the Unity game engine since 2010. For more than four years, Tim was a sought-after game development, programming, and HCI tutor at the University of Tasmania where he was known for his witty, engaging, and encouraging teaching style. Tim has a deep understanding of software programming and is the author or co-author of many O'Reilly titles, including: "Ultimate Swift Programming" and "The Kerbal Player's Guide". |
---|---|
Beschreibung: | 1 Online-Ressource (1 video file, approximately 4 hr., 9 min.) |
ISBN: | 9781491969861 |